@yeee-eh/dsh-unreal-engine avatar

@yeee-eh/dsh-unreal-engine

把 Unreal Engine 5.8 内置 MCP 接入 DeepSeek Harness —— 在设置里一键探测端点,让 AI 直接驱动 UE 编辑器

PluginGameCreator & social
Verification
L5 · Run tested
Verified
Risk
LowRisk
Health
Active
Trust
Gold

Install verification: runtime verified (L5) · tested on dsh 0.2.1-rc.2 · last checked Install verification details →

Install verification badge dsh 0.2.1-rc.2

What it doesAI

Connects Unreal Engine 5.8+ built-in MCP server to DSH with one-click endpoint detection in settings, letting AI drive the UE editor.

  • One-click detect and configure the UE MCP endpoint in DSH settings
  • Replaces manual cordis.patch.yml YAML wiring
  • Lets AI directly drive the Unreal Engine 5.8+ editor
gameAIcreatorAI

Capability tags are AI-inferred or rule-extracted from the README (see badge) — vocabulary-limited, not install-verified. AI = inferred; README = literal keyword from the readme.

Installation

dsh plugin --profile web add github:yeee-eh/dsh-unreal-engine
verified

Install method: GitHub · runtime verified (L5)

Verification & Compatibility

Grouped by plugin version: each card lists the dsh versions actually tested against that artifact version and their install verdicts (L5 wins). Untested combinations are omitted — absence means untested, never assumed compatible. L1–L3 are a plugin-level static archive (independent of the dsh version — the same verdict on every dsh row): they sit in each row's level grid next to L4/L5, marked "static", while their evidence is stored once per plugin inside that row's "checks & evidence" instead of being duplicated per version.

External credentials (plugin-level): none detected

Declared DSH compatibilityfrom package.json · peerDependencies
author declared no dsh version requirement

○ The author declares no dsh version requirement — install is not blocked by version.

Install compatibility matrix (rows = plugin versions〔latest 5〕, columns = dsh versions〔latest 5〕)
At-a-glance → evidence in the cards below
plugin \ dshdsh 0.2.1-rc.2
current
dsh 0.2.1-alpha.4
08745c✓✓
Install compatibility (by plugin version, dsh versions within)
Legend:✓ L5 runtime verified○ ecosystem plugin◼ ecosystem app✗ failed
08745cgithub✓ 2 runtime-verified2026-10-19

https://github.com/yeee-eh/dsh-unreal-engine

✓dsh 0.2.1-rc.2current2026-10-19L5 · runtime verified
Environment & artifact
  • • Node.js: v24.14.0
  • • DSH: 0.2.1-rc.2
  • • Plugin artifact: github · https://github.com/yeee-eh/dsh-unreal-engine (version unstated)
Levels (L1–L3 plugin-level static archive · L4/L5 newest real verdicts for this combination)
L1 static
Passed
L2 static
Passed
L3 static
Passed
L4 sandbox
Passed
L5 runtime
Passed
Install + runtime smoke verified in the dsh sandbox — installs and runs
L5 · runtime verified · valid for dsh 0.2.1-rc.2

ID: dsh-unreal-engine@08745c@dsh0.2.1-rc.2 · profile: l4-sandbox

Issued: 2026-10-19 · expires: 2026-10-26

View checks & evidence
L1 · Found✓ Passed
Defaulted from L3✓ Passed
defaulted to passed — L3 install spec passed (full-registry L3 sweep policy)
L2 · Structured✓ Passed
Defaulted from L3✓ Passed
defaulted to passed — L3 install spec passed (full-registry L3 sweep policy)
L3 · Install spec✓ Passed
Install command parsed✓ Passed
Source: registry verification · Method: install spec parse · Captured 2026-10-18
DSH version declared✓ Passed
Source: registry verification · Method: DSH version declaration · Captured 2026-10-18
L4 · Install tested✓ Passed
Install executed in confined sandbox✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-19
spec github:yeee-eh/dsh-unreal-engine · channel GitHub source · outcome ran · exit 0
check took: 2.2s
Install succeeded✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-19
spec github:yeee-eh/dsh-unreal-engine · channel GitHub source · outcome ran · exit 0
check took: 2.2s
Installed artifact confirmed✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-19
spec github:yeee-eh/dsh-unreal-engine · channel GitHub source · outcome ran · exit 0
check took: 2.2s
L5 · Run tested✓ Passed

active in loader tree (151 entries)

Sandbox install passed✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-19
spec github:yeee-eh/dsh-unreal-engine · install mode reused L4 scratch
check took: 105ms
Web boot ready✓ Passed
Source: DSH runtime · Method: web boot · Captured 2026-10-19
ready line dsh web: http://127.0.0.1:65277/?token=…
HTTP endpoint served✓ Passed
Source: DSH runtime · Method: HTTP request · Captured 2026-10-19
path / · HTTP 200 · took 105ms
Plugin active in inventory✓ Passed
Source: DSH runtime · Method: plugin inventory query · Captured 2026-10-19
verdict active · entries 151
match: include:unreal-engine · dsh-unreal-engine · phase active
phases: active 123 · null 28

L1–L3 are plugin-level static conclusions (baseline, identical across dsh versions): evidence is stored once per plugin.

✓dsh 0.2.1-alpha.42026-10-16L5 · runtime verified
Environment & artifact
  • • Node.js: v24.14.0
  • • DSH: 0.2.1-alpha.4
  • • Plugin artifact: github · https://github.com/yeee-eh/dsh-unreal-engine (version unstated)
Levels (L1–L3 plugin-level static archive · L4/L5 newest real verdicts for this combination)
L1 static
Passed
L2 static
Passed
L3 static
Passed
L4 sandbox
Passed
L5 runtime
Passed
Install + runtime smoke verified in the dsh sandbox — installs and runs
L5 · runtime verified · valid for dsh 0.2.1-alpha.4

ID: dsh-unreal-engine@08745c@dsh0.2.1-alpha.4 · profile: l4-sandbox

Issued: 2026-10-16 · expires: 2026-10-23

View checks & evidence
L1 · Found✓ Passed
Defaulted from L3✓ Passed
defaulted to passed — L3 install spec passed (full-registry L3 sweep policy)
L2 · Structured✓ Passed
Defaulted from L3✓ Passed
defaulted to passed — L3 install spec passed (full-registry L3 sweep policy)
L3 · Install spec✓ Passed
Install command parsed✓ Passed
Source: registry verification · Method: install spec parse · Captured 2026-10-18
DSH version declared✓ Passed
Source: registry verification · Method: DSH version declaration · Captured 2026-10-18
L4 · Install tested✓ Passed
Install executed in confined sandbox✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-16
spec github:yeee-eh/dsh-unreal-engine · channel GitHub source · outcome ran · exit 0
check took: 2.6s
Install succeeded✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-16
spec github:yeee-eh/dsh-unreal-engine · channel GitHub source · outcome ran · exit 0
check took: 2.6s
Installed artifact confirmed✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-16
spec github:yeee-eh/dsh-unreal-engine · channel GitHub source · outcome ran · exit 0
check took: 2.6s
L5 · Run tested✓ Passed

active in loader tree (151 entries)

Sandbox install passed✓ Passed
Source: Windows ACL sandbox · Method: sandbox install run · Captured 2026-10-16
spec github:yeee-eh/dsh-unreal-engine · install mode reused L4 scratch
check took: 476ms
Web boot ready✓ Passed
Source: DSH runtime · Method: web boot · Captured 2026-10-16
ready line dsh web: http://127.0.0.1:51741/?token=…
HTTP endpoint served✓ Passed
Source: DSH runtime · Method: HTTP request · Captured 2026-10-16
path / · HTTP 200 · took 476ms
Plugin active in inventory✓ Passed
Source: DSH runtime · Method: plugin inventory query · Captured 2026-10-16
verdict active · entries 151
match: include:unreal-engine · dsh-unreal-engine · phase active
phases: active 123 · null 28

L1–L3 are plugin-level static conclusions (baseline, identical across dsh versions): evidence is stored once per plugin.

Author badges

Embed the official badges in your README to showcase security & install-test status:

dsh.so risk
`[![dsh.so risk](https://www.dsh.so/badge/dsh-unreal-engine.svg)](https://www.dsh.so/artifact/dsh-unreal-engine/)`
dsh 0.2.1-rc.2 install verified
`[![dsh.so install · dsh 0.2.1-rc.2](https://www.dsh.so/badge/install/dsh-unreal-engine@0.2.1-rc.2.svg)](https://www.dsh.so/artifact/dsh-unreal-engine/)`

Security Report

Two automated layers, neither a manual review: a static scan (per-plugin rule checks) and a model-driven dynamic security audit that covers only the subset static-flagged at warn or above and never executes plugin code.

dsh-unreal-engineAutomated review · daily

Static low, dynamic low — stricter wins → overall low.

static low→dynamic low→overall low
0 critical·0 high
lowoverall · low
1static scan · vet primaryvet AST static analysis (npm artifact or git source)
plugin versionv0.1.0dsh manifest
scanned version0.1.0git2026-10-21
current version0.1.0same version
vet verdictclean · git

Vet is an AST static scan (npm artifact or git source).

show static findings (9)
  • criticaleval · code-execlib/js-expr-probe.mjs:7

    const evaluate = new Function('ctx', 'expr', 'return eval(expr)');

  • criticalnewFunction · code-execlib/js-expr-probe.mjs:7

    const evaluate = new Function('ctx', 'expr', 'return eval(expr)');

  • warningnetIp · networklib/endpoint.mjs:63

    return { url: `http://127.0.0.1:${port}/mcp`, port, host: '127.0.0.1' };

  • warningnetIp · networklib/endpoint.mjs:71

    return { url: `http://127.0.0.1:${port}/mcp`, port, host: '127.0.0.1' };

  • warningnetIp · networklib/endpoint.mjs:102

    out.push(`http://127.0.0.1:${port}/mcp`);

  • warningnetIp · networklib/js-expr-probe.mjs:6

    const expr = "process.env.DSH_UNREAL_MCP_URL || 'http://127.0.0.1:8000/mcp'";

  • warningnetIp · networklib/js-expr-probe.mjs:19

    check('未设 env 时回退到默认端点', evaluate({}, expr), 'http://127.0.0.1:8000/mcp');

  • warningnetIp · networklib/js-expr-probe.mjs:22

    process.env.DSH_UNREAL_MCP_URL = 'http://127.0.0.1:59999/mcp';

  • warningnetIp · networktools/ue5-dsh-doctor.mjs:19

    const MCP_URL = process.env.DSH_UNREAL_MCP_URL ?? 'http://127.0.0.1:8000/mcp';

2model reads redacted source context · never executes plugin code
highest gradelow
merged intooverall low
audited at2026-10-16
findings0 critical·0 high0 medium / 3 low hidden
show 3 audit findings
  • loweval/new Function in a shipped dev probe script that the runtime never importslib/js-expr-probe.mjs:7

    This script reproduces the loader's !!js evaluation to prove process.env is visible in that scope. The evaluated expression is a hardcoded constant (line 6) and the file is only run by hand via `npm run probe`; no runtime module imports it, so no plugin request or untrusted input can reach it. It is a documentation/verification artifact, not a reachable code-execution path.

  • lowBundle patch !!js expression lets an environment variable choose the MCP endpointcordis.patch.yml:68

    The loader evaluates this author-written static expression when applying the bundle; the result becomes the URL of the @deepseek-ai/dsh-mcp-client insert, i.e. whoever can set DSH_UNREAL_MCP_URL before DSH starts chooses the tool provider the agent talks to. There is no code injection: the env value is returned as a string, never spliced into code, and the expression itself is fixed in the package.

  • lowDetect route opens outbound MCP connections to any host derived from the request bodylib/index.js:181

    POST /unreal-engine/detect accepts any http(s) URL or host:port text, makes the DSH host process connect to it, and lib/probe.mjs returns distinguishable ECONNREFUSED / TIMEOUT / ENOTFOUND / 404 outcomes — an outbound-request and coarse port-scan primitive. On success the URL is also persisted to unreal-engine.json, so the next start's MCP endpoint is attacker-chosen (tool hijack). Severity is limited because the route is registered alongside the authenticated settings API (the browser client relies on same-origin cookies) and nothing in this plugin weakens that check.

Static-scan criticals refuted: eval lives in a hand-run dev probe, !!js is a static env read; residual risk is low (detect route can probe arbitrary hosts if it were reachable without auth).

Rule: the dynamic audit can only raise risk, never lower it (raise-only, never an exemption); a wrong raise is withdrawn by human review and the tier falls back to the static verdict. Overall verdict = the stricter of the two layers.

Disclaimer: the static scan and the dynamic security audit are both automated analysis, not a security guarantee. Always review what you install.

Activity

Last commit 2026-10-15 · activity: Active

• Repo created: 2026-10-14

• Stars: ★ 2 · Forks: 0

• Health: Active — committed within last 30 days

Source

GitHub: github.com/yeee-eh/dsh-unreal-engine

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